System I played it on: Playstation 4
How far did you get: One completion, attempted post game dungeon
How many hours did you put into it: 65
One of the Playstation 2's earliest titles, it was often referred to as Sony's response to Zelda. To anyone who played Dark Cloud, this comparison probably seemed rater unusual. Zelda games are action adventure titles with smooth controls. Dark Cloud plays more like an action RPG with rouge-like elements and less smooth controls, designed for more tactical gameplay. The comparison came off as unfair, as the Zelda games are certainly better than Dark Cloud, but Dark Cloud was not trying to do what Zelda was trying to do, and Dark Cloud does do what it does quite well.
Dark Cloud has a very basic story, where the Dark Genie is resurrected and attempts to destroy the world, one village at a time. An old man called the Fairly King traps all the buildings, infrastructure and people into little balls and spreads them out through a dungeon, in order to keep them all from perishing. The Fairy King saves you, and entrusts to you an armband that can open these balls so you can bring each village back to it's former glory. It's a simple and kind of silly story, but it sets things up fairly well. The stories in each village are far more interesting than the overall story.
The battle system, which takes place in the dungeons located in each village, is actually the worst part of Dark Cloud. The game has pretty abysmal controls. On several occasions I found myself dead because my character did not react when I pressed a button. Due to the game having very tight controls, everything is based on timing. You have to be aware of just how long it's going to take to swing your sword if you want to dodge the enemies next attack. If you button mash, your character with attack with most of the buttons presses you made, meaning you may find yourself attacking a few more times than you wanted, causing your death.
Fortunately, as you play through the game and reach new villages, you get new playable characters. The characters that attack with ranged attacks tend to be much easier to play, as mistakes are easier to correct when you're not on top of an enemy. Half of the playable characters are ranged, so this gives you some variety, too.
The dungeons also have a few things you have to keep up with in order to stay alive. You have HP, like you do in most games, however you also have weapon HP and a thirst level. If your weapon HP goes to 0, your weapon breaks and it is gone forever. This can be especially frustrating if you've spent a lot of time leveling one. On a couple occasions, I restarted the game when my weapon broke so I didn't have to level another one. When your thirst meter runs out, you gradually lose HP, so you have to keep water on you at all times to make sure this doesn't happen.
The dungeon layouts are randomized every time you enter them, much like you would see in a rouge-like. This can make the game feel quite gindy, though. If you're looking for a particular item, you can't just go to a particular and expect to always get it. While enemies tend to stay the same on each floor, they have pretty horrible drop rates. Treasure chests are completely randomized. Fortunately, your weapon levels as you use it, so grinding for items isn't a complete waste of time.
The most fun part of Dark Cloud is when you're not in battle. Once you collect enough balls in the dungeon, you can return to the village and begin rebuilding it. It gives you a grid of the village, and you put buildings and infrastructure down anywhere you like. Then you can put add ons to the buildings, such as stairways and the people that actually live in them. As you put down buildings, items will appear near them, which can raise your defense, health, or ability to not get thirsty as quickly. These are absolutely necessary, as your characters do not level up themselves, and this is the only way to raise your non-weapon stats.
As you begin building your villages and talk to the townsfolk, you'll notice they will ask for their buildings to be placed in certain places. Sometimes there is someone in the village they don't like and want to be away from them, or maybe they want to be woke up by the morning sun, so they need their house turned in a direction so the morning sun shines in their window. If you manage to make everyone in the village happy, you'll get some nice bonuses, usually including a new move for one of your characters. It also encourages interacting with the villagers, which I enjoyed doing.
While I certainly wouldn't consider Dark Cloud to be a top tier PS2 RPG, it is fairly fun to play. The most important thing Dark Cloud did was set the groundwork for it's far superior sequel, Dark Cloud 2, which I will get around to reviewing at a later date. It is a long game, so you will definitely get your money's worth, just don't expect a smooth ride.
Rating: 79/100
Thursday, January 14, 2016
PS2 RPG Project: Game 3- Rogue Galaxy
System I played it on: Playstation 4
How far did you get?: One completion, did not play the ghost ship
How many hours did you put into it?: About 60
With the recent release of PS2 classics on PS4 with updated resolution and trophies, I thought now would be a good time to start my PS2 RPG project back up. Lucky for us, one of the first games released was Rogue Galaxy, one of the PS2s best RPGs.
You start Rogue Galaxy as a young male character named Jaster Rogue. Not long into the intro, you defeat a rather large monster using a sword given to you by a mysterious man. A couple of robots mistake you for being the infamous hunter Desert Wind, and invite you to join them on their pirate spaceship to plunder the galaxy for lost and hidden treasures.
As you play the game, you unlock a pretty hefty cast of playable characters, each with their own deep stories. As you get each character, you spend some time learning about them, and later in the game you even get conclusions to each of them. Though some characters are more interesting than others, I found the cast to be colorful and memorable.
The game plays in a 3D action RPG style, similar to one of the 3D Tales games, random encounters and all. The battle system seems to work best in the beginning of the game, when you are limited in abilities. As you learn to use your abilities, you start to find that a battle system that initially seemed very challenging is actually a little easy. Once Jaster learned Desert Wind Lv 2, which happened for me pretty early in the game, I was able to one shot most of the enemies until almost halfway through the game. It requires stamina to use them, but money is fairly plentiful so I had no issues affording stamina potions to keep enough of it to breeze through the enemies. This gets more complicated to do as you go through the game, though. Some enemies require you to jump to attack them, and your abilities won't work on them. Others have shields you must break first. I appreciated this as it required me to change up my strategy quite a bit.
The game has no healing spells, so items and money are a must. It also has equipment you can buy and find as you go through the game, but your two weapons are the main focus. Clothing is rare and actually changes the appearance of your characters.
The leveling system is one of my favorite parts of the game. You level as you would in most rpgs, gaining experience points and going up in level, but gaining abilities is a completely different ball game. You have to use items you find in treasure chests, enemy drops, and in stores and put them on a grid system to unlock them. Each character has this, so at times you may find yourself trying to decide which ability on which character is most important, because you may not see that rare item you just received again for a while.
There are a few mini quests to take on as you play the game, too. You can use bug catchers to catch bugs and use them in a fighting arena. There's a factory where you can build machines to make you items and weapons. There is also a hunting system where you buy bills to go after really tough enemies to get points in the galaxy hunter rankings, as well as some unique rewards.
It's not a bad looking game for it's time, either. It uses a cell shaded look, popular from games like Dark Cloud 2 and Dragon Quest 8, and I feel it suits it's purpose well. The resolution upgrade on the PS4 version isn't that noticeable, though. It's not a full remake like the Final Fantasy X version was, so it doesn't look that good, but it's still a colorful game full of lovely things to look at.
At only 15 dollars on the PSN store, Rogue Galaxy is a no brainer in my opinion. You'll get 60 hours or more out it, depending on how far you want to go post game, and with a huge world, great story, and fun battle system, you could do worse than Rogue Galaxy to scratch your RPG itch.
Score: 91/100
How far did you get?: One completion, did not play the ghost ship
How many hours did you put into it?: About 60
With the recent release of PS2 classics on PS4 with updated resolution and trophies, I thought now would be a good time to start my PS2 RPG project back up. Lucky for us, one of the first games released was Rogue Galaxy, one of the PS2s best RPGs.
You start Rogue Galaxy as a young male character named Jaster Rogue. Not long into the intro, you defeat a rather large monster using a sword given to you by a mysterious man. A couple of robots mistake you for being the infamous hunter Desert Wind, and invite you to join them on their pirate spaceship to plunder the galaxy for lost and hidden treasures.
As you play the game, you unlock a pretty hefty cast of playable characters, each with their own deep stories. As you get each character, you spend some time learning about them, and later in the game you even get conclusions to each of them. Though some characters are more interesting than others, I found the cast to be colorful and memorable.
The game plays in a 3D action RPG style, similar to one of the 3D Tales games, random encounters and all. The battle system seems to work best in the beginning of the game, when you are limited in abilities. As you learn to use your abilities, you start to find that a battle system that initially seemed very challenging is actually a little easy. Once Jaster learned Desert Wind Lv 2, which happened for me pretty early in the game, I was able to one shot most of the enemies until almost halfway through the game. It requires stamina to use them, but money is fairly plentiful so I had no issues affording stamina potions to keep enough of it to breeze through the enemies. This gets more complicated to do as you go through the game, though. Some enemies require you to jump to attack them, and your abilities won't work on them. Others have shields you must break first. I appreciated this as it required me to change up my strategy quite a bit.
The game has no healing spells, so items and money are a must. It also has equipment you can buy and find as you go through the game, but your two weapons are the main focus. Clothing is rare and actually changes the appearance of your characters.
The leveling system is one of my favorite parts of the game. You level as you would in most rpgs, gaining experience points and going up in level, but gaining abilities is a completely different ball game. You have to use items you find in treasure chests, enemy drops, and in stores and put them on a grid system to unlock them. Each character has this, so at times you may find yourself trying to decide which ability on which character is most important, because you may not see that rare item you just received again for a while.
There are a few mini quests to take on as you play the game, too. You can use bug catchers to catch bugs and use them in a fighting arena. There's a factory where you can build machines to make you items and weapons. There is also a hunting system where you buy bills to go after really tough enemies to get points in the galaxy hunter rankings, as well as some unique rewards.
It's not a bad looking game for it's time, either. It uses a cell shaded look, popular from games like Dark Cloud 2 and Dragon Quest 8, and I feel it suits it's purpose well. The resolution upgrade on the PS4 version isn't that noticeable, though. It's not a full remake like the Final Fantasy X version was, so it doesn't look that good, but it's still a colorful game full of lovely things to look at.
At only 15 dollars on the PSN store, Rogue Galaxy is a no brainer in my opinion. You'll get 60 hours or more out it, depending on how far you want to go post game, and with a huge world, great story, and fun battle system, you could do worse than Rogue Galaxy to scratch your RPG itch.
Score: 91/100
Subscribe to:
Posts (Atom)

